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8 Equipmen

 There are only two titles obtainable in dying again and again so I did not bother staying for another beating from the monsters. If I stayed for another round, I am now unsure whether I will survive or not. My head barely recovered so I don't want to seek death once more.

After reaching the entrance of the Silent Forest, I opened my inventory and equipped all of the armor inside. After the severe amount of death that I experienced, my shirt, pants and shoes were reduced to dust after losing all of their durability. Luckily, it was a bugged area and my items inside my inventory did not fell after a thousand deaths. I checked my avatar's body and the only thing that my avatar left wearing is the indestructible boxer shorts. These shorts are invulnerable but of course, you can remove them if you want. However, I don't want to walk stark naked. I am not a nudist...

I double check the stats of the equipment I got before equipping them. Since the Memento Mori has a different info, I might as well check my first equipment if they ever have different structure than what I remembered.

[Beginner Hood]

Type: Head Equipment

Rarity: Normal Tier

Equippable at Level 0

Equippable by: All Classes

Stats:

END: 3

INT: 1

Note: These are basic hoods by beginner adventurers. Nothing noteworthy to say.

Durability: 100/100

[Beginner Shirt]

Type: Upper Body Equipment

Rarity: Normal Tier

Equippable at Level 0

Equippable by: All Classes

Stats:

END: 5

AGI: 1

Note: These are basic shirts by beginner adventurers. Nothing noteworthy to say.

Durability: 100/100

[Beginner Pants]

Type: Lower Body Equipment

Rarity: Normal Tier

Equippable at Level 0

Equippable by: All Classes

Stats:

END: 3

AGI: 5

Note: These are basic pants by beginner adventurers. Nothing noteworthy to say.

Durability: 100/100

[Beginner Shoes]

Type: Shoes Equipment

Rarity: Normal Tier

Equippable at Level 0

Equippable by: All Classes

Stats:

AGI: 5

Note: These are basic shoes by beginner adventurers. Nothing noteworthy to say.

Durability: 100/100

[Beginner Gloves]

Type: Gloves Equipment

Rarity: Normal Tier

Equippable at Level 0

Equippable by: All Classes

Stats:

DEX: 5

Note: These are basic gloves by beginner adventurers. Nothing noteworthy to say.

Durability: 100/100

Tch, there are no changes. My expectations were crushed. In the end, I decided to equip them, at least my attributes will rise up.

...

After doing all the equipping job, I opened my stats panel and spend the attribute points. I only have 10 points of attribute so I have no choice but to spend 2 points to all attributes. Every class has a different amount of AP spent in their classes. For example, if you choose the class, Berserker, STR Attribute, the AP bar on it would appear like this:

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STR: Very Poor

[ap bar: 10/100]

All class has different build and Versatile Class is also an another build. IT follows the balanced path. Most classes would have an attribute with more AP in the very beginning while there would be at least a single stat with avery small amount of AP spent or without a single one given to it in the first place. That is why the free 10 AP is for those players who are unsatisfied seeing a zero value on their stat. My class are all filled and what is more, every stat has an equal 5 AP spent on them in the very beginning. Since I spent 2 AP on every stats, they are all on figure 7. But since I have equipped my armors, a few of my stats were immediately added together.

Name: Bladeheart

Level 0

EXP: 0/1000

HP: 320/320

MP: 110/110

Attributes:

STR: Very Poor

[ap bar: 7/100]

AGI: Very Poor

[ap bar: 18/100]

DEX: Very Poor

[ap bar: 12/100]

END: Very Poor

[ap bar: 18/100]

INT: Very Poor

[ap bar: 8/100]

AP left to spend: 0

Title: Memento Mori

Skills: None

SP left to spend: 50

Equipment:

Head: Beginner Hood

Upper Body: Beginner Shirt

Lower Body: Beginner Pants

Shoes: Beginner Boots

Gloves: Beginner Gloves

Necklace: None

Left Arm: None

Right Arm: None

Ring: None

Weapon: None

If I unequip all of my armor, the stats would return back to 7 since those stats are known only as armor bonus, not permanent bonus. Only by spending AP would make my stats permanent.

My HP and MP also have grown especially the HP with a 120 growth. From 200 HP to 320 HP. The reason is due to the END stat. This stat is also known as Endurance and it influences the defense value of the player and especially the HP. Every 2 AP raised on the END stat, my HP's maximum value would be risen to 20. Since the stat has risen with 13 AP not counting the 5 AP beforehand, it has risen my HP to 320. On my MP, mana will only grow 10 per 2 AP spent on the INT stat, therefore my MP has risen from 100 to 110.

The stats are not so complicated once you get the hang of it. After being satisfied by it, I looked at my weapons. I still have trouble on which weapon to equip. I pondered a bit before I decided to equip the Versatile Weapon. I am not too sure about it though since I might attract the whole lot of people if they discovered my weapon is a God Tier weapon. I would attract a bunch of other players that would be vying for this weapon.

However, to my surprise, the form of the God Tier Weapon, the Versatile Weapon is...plain. Yes, its a plain look similar to the Beginner Sword in my inventory. The only difference is the words engraved on its blade near its hilt.

"GREED AND GLUTTONY"

Greed and gluttony, two of the seven deadly sins. What is the meaning of this? Is this a weapon of the Seven Deadly Sins series? I have heard in the past timeline of a legend about the appearance of the God Tier Weapon series called the Seven Deadly Sins Weapons. However, I did not hear anyone obtaining a single one so it remained as a legend and it was not counted as the discovered God Tier Weapons.

So, does this mean, my weapon is one of the series? But why two sins? It should only be representing one sin since I heard that the Seven Deadly Sins weapon series has seven weapons representing every sin. This weapon of mine contain two sins at a time...so mysterious...

I shook my head and decided to test out its devour ability first. I am getting curious on how this weapon devours other weapons. I have not seen it in my past timeline so lets try it out here and now.

"Devour!"

[Please select an item to devour]

And my eyes saw the panel of my inventory pop up and saw that the Beginner sword appeared on it. I clicked it and it suddenly materialized in front of me and floated in the air. What is more, my Versatile Weapon seems ready to devour as a huge black red shadow appeared on my weapon and emits a huge amount of energy. This red shadow looked like a drooling dragon. As it saw the weapon floating in the air, it drooled and licked its mouth.

[Are you sure to continue this process? The weapon you selected cannot be retrieved again once you continue]

Yes/No

I clicked yes and when I finished doing so, it was like the click became a signal for my weapon. Before I knew it, the red shadow opened it's mouth and swallows down the sword like it was a simple bread stick.

When the Versatile Weapon devours the weapon, a panel about the status of my weapon appeared again in front of me. Somehow, it showed a few changes.

[Versatile Weapon]

Weapon Level: 0

[Exp: 50/100]

Type: Weapon Equipment

Rarity: God Tier

Equippable at Level 0

Equippable by: Versatile

STR: +12

AGI: +10

DEX: +12

END: +10

INT: +10

Special skills

1. Devour - can devour weapons and armor to level up the weapon. Can change its appearance depending on what weapon is previously devoured. Some items and soul artifacts can be also devoured. Devouring the weapon counts as Amalgamating.

2. Change Form - can change to different forms of weapons currently available.

[Further special skills are not yet discovered, please let the weapon devour a few weapons with abilities]

Note: A weapon forged by an unknown material from an unknown civilization. Can devour and change form depending on the wielder's will. Said to be a weapon made for the gods that holds tremendous power but it end up in the hands of the mortal.

Restriction: Cannot be dropped, cannot be sold, cannot be traded. Bound to the Owner

Bound: Bladeheart

Durability: None

My eyes squinted on the stats. The STR and DEX stat has risen from 10 to 12. Did it grow due to the weapon devouring the Beginner Sword? Also, there is already an exp bar below the weapon level. I did not notice it before but there was indeed a weapon level. Most weapons don't have level unless they undergo Amalgamation process which only Blacksmiths can perform. Amalgamation process involves the main weapon and sub weapon. The main weapon will use the sub weapon to strengthen itself. Stats will be risen exponentially once it reaches a certain level. And since [Devour] skill is counted as amalgamation, did I just get a weapon that can perform free Amalgamation? Since that is the case, I decided to look for my stats again.

Name: Bladeheart

Level 0

EXP: 0/1000

HP: 420/420

MP: 160/160

Attributes:

STR: Very Poor

[ap bar: 19/100]

AGI: Very Poor

[ap bar: 28/100]

DEX: Very Poor

[ap bar: 24/100]

END: Very Poor

[ap bar: 28/100]

INT: Very Poor

[ap bar: 18/100]

AP left to spend: 0

Title: Memento Mori

Skills: None

SP left to spend: 50

Equipment:

Head: Beginner Hood

Upper Body: Beginner Shirt

Lower Body: Beginner Pants

Shoes: Beginner Boots

Gloves: Beginner Gloves

Necklace: None

Left Arm: None

Right Arm: None

Ring: None

Weapon: Versatile Weapon